Unfortunately I’m unable to update the series for the foreseeable future, but downloading and importing the final project inside the new IDE should trigger the conversion. It doesn’t take advantage of functions, chained accessors, structs and other new features of GML/GMS2.3+ IDE. ![]() The following article is for pre 2.3 versions of GameMaker Studio 2. Some adjustments required for GameMaker Studio 2.3
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